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Midnight Club 3 plays and looks just like it should, but as a final product, it is simply not a playable portable title.
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While the words “exact port” look great on paper, in practice it means “ not really optimized for the PSP in any way, shape or form.” The controls are spot on, and, once it arrives, the gameplay a near-perfect clone of the Xbox and PS2 versions, but players will spend at about a tenth of their time with Dub Edition staring at a two-dimensional wheel graphic slowly spinning, spinning, spinning, giving ample time to chuck one’s PSP straight out the bus window long before the ominous screen gives way to the racing game hidden beneath.
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The series recently turned 3 with the release of Midnight Club 3: Dub Edition, a coming of age that has been stretched into a near-exact PSP port of the same game.
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There are no guns, no merciless killings, no hookers to be slapped, just straightforward arcade racing fun with real-world cars and real-world customizations. They bleed with a style reminiscent of the hit film The Fast and the Furious - although with less crime involved.
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While based on street racing – yet another illegal activity being emulated in a Rockstar game – each game in the series has sat with a lovely E rating (and will hopefully stay with such ratings, lest a Hot Coffee-style easter egg be ripped from the code by an attention-seeking, hex-editing geek). Now they can’t be all that bad, can they?Ĭase in point: The Midnight Club series. The Christian right condemns them completely, blames their rise on the doings of Satan. Crusading, perhaps opportunistic lawyers (the word “opportunistic” being placed before “lawyer” is a little redundant, is it not?) unleash fresh salvos upon the developer almost on a monthly basis. The guys at Rockstar have fielded blame for everything from petty theft to multiple murders, all connecting back to the fact that the perpetrators owned the games. This, and a range of other violent romps including two GTA sequels and an especially maniacal title by the name of Manhunt, cemented Rockstar’s reputation as the most controversial videogame developer on the planet. Grand Theft Auto III was so shocking, even those completely unfamiliar with the state of the gaming scene would knowingly cringe at the mention of any single aspect of the game. Guns, killing, hookers, stealing and more, all rolled into one devious (demonic?) package – finally, the early '90s were no longer the era for uninformed pundits to dredge up. Sorry, Midway and Id a new Big Boy is in town: Rockstar Games. Upon the release of Grand Theft Auto III, the media bid its final, belated farewell to the offensive antics of Mortal Kombat and Doom. It may well be that you are waiting for Rockstar’s GTA to be-bloody the screen of your new PSP, but if you’re a fan of the controversial development house’s work, then this will have to do for now.Buy 'MIDNIGHT CLUB 3: Dub Edition': Xbox | PSP | PlayStation 2 Naturally, this being a Rockstar title, the soundtrack will have been given careful consideration, and with DUB’s influence, you can be sure there’ll be some pretty heavy beats booming out of your ride as you pick your route through tuning hotspots Atlanta, San Diego and Detroit. Tuning and customisation plays a bigger part than ever before, and the online feature which made the second game successful is back, offering support for up to eight players over your PSP’s WiFi connections. In their partnership with celebrated hip-hop cultural leaders DUB, developers Rockstar San Diego have kept pace with recent developments in the growing genre of car-tuning, street-racing games. Once again you can race through three American cities, and the game features licensed cars in a number of different categories: from bling heavy SUVs like Escalades, to tuned sedans, to motorbikes including Harley choppers, and the obligatory Japanese RICE cars, featuring motors created by the legendary Nissan Motor Company amongst other, less celebrated stables. Now it makes Rockstar’s debut on PSP too. The third instalment has already come to PS2 and Xbox in the form of Midnight Club 3: Dub Edition, so called because it is produced in association with DUB magazine.
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The second game in the series saw players cruising round any one of three cities, flashing their lights at other drivers to challenge them to races. Petrolheads on both sides of the Atlantic were kept happy, with parts of Manhattan and London featuring in-game. Of course at the beginning of the game, your taxi-cab wasn’t going to win against anything in a straight race, so it was important to use cunning if you wanted to get ahead. The rules were quite simple: win and you win your opponent’s car. The first Midnight Club street racing game put you in the shoes of a bored cabbie who gets drawn into the exciting world of a club that races highly-tuned cars across moonlit cityscapes. Rockstar don’t only make Grand Theft Auto Games, you know.